Goldpebble sees Sina Weibo paying users surging and monetization accelerating / SHFL entertainment acquires content studio ProTec Games in China / NetEase reports 4th quarter and fiscal year 2012 unaudited financial results

China quick review : Goldpebble & Sina Weibo numbers, SHFL & ProTec Games, Netease & fiscal year

Goldpebble Sees Sina Weibo Paying Users Surging and Monetization Accelerating

Goldpebble Research, an independent research company, today released a research summary on SINA Corporation. Some of the insights :

• Total Weibo users, daily blogging users and monthly blogging users reached a new high of 363mn, 14.7mn and 50.9mn respectively in December 2012. The number of enterprise users accelerated to 354k from 328k in November. The number of paying users more than doubled from 308k in November to 691k in December.

• The revenue from Weibo's banner ads for branding clients will be limited by display space and capped at $371mn* per year.

• Counting Weibo's advertising banners on the PC, Android phone and iPhone for the past weeks, they found Weibo already penetrated over 60 top global brands as well as top local brands. Goldpebble did a screen of top global 500 brands : 211 of them have Weibo enterprise accounts with an average of 218k fans/followers.

SHFL entertainment Acquires Content Studio ProTec Games in China

SHFL entertainment, a US global gaming supplier, has acquired ProTec Games, a computer-based content provider for casino slot games, table games, and online video games. Located in Qingdao, China, ProTec develop graphical assets and perform software development and testing for SHFL's slot machines and other electronic products. Having a studio based in China will also allow SHFL to deliver game content that will be better tailored to the Asian region, a fast-evolving and promising gaming market.

NetEase Reports Fourth Quarter and Fiscal Year 2012 Unaudited Financial Results

The China's Internet and online game services provider, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2012. Total revenues for fiscal year 2012 were RMB8.4 billion (US$1.3 billion), compared to RMB7.5 billion for the preceding fiscal year. Revenues from online games were RMB7.3 billion (RMB6.6 billion for the 2011). Revenues from advertising services were RMB850.2 million (RMB795.4 million in 2011). Revenues from E-mail, WVAS and others were RMB242.7 million for fiscal year 2012, compared to RMB124.9 million for the preceding fiscal year. Net profit for fiscal year 2012 totaled RMB3.6 billion ( RMB3.2 billion in 2011).